Thursday 5 October 2017

Update on Updates and Combat

Actually henceforth I will post updates on what I've got done but I won't post the material itself:

Combat essentially complete, contains systems for:
    1. Grit/Flesh-style HP system a la Wolf-Packs & Winter Snow. (+ Elegant systems for triage on dying characters, recovery, etc.)
    2. Mapping combat with abstract Zones.
      1. Systems for rapidly modifying the map, also mapping highly mobile combat (as in (eg.) Crouching Tiger, Hidden Dragon and Mad Max).
      2. Systems for modelling proximity (who's near who?), movement, etc.
      3. Zone features (eg. Hazards).
    3. Initiative system sort of like the one in AD&D & Greg Stolze's Wild Talents but better in various ways (Faster, less complicated).
    4. Combat actions, special maneuvers, crippling attacks and grappling.
    5. Library of around 70 attack tags (effects/modifiers) with which attacks can be built.
    6. Rules for cover & damage reduction (+ ~dozen tags for DR).
    7. Special rules for: Surprise attacks, stealth, hostage-taking and more!
Currently working on:
  1. Crafting
  2. Mapping at two other scales: Town/Dungeon and Overworld.
  3. Modelling groups, towns, communities, organisations, etc. (Reputation, Law, Belief, etc.)
  4. Special powers
  5. Threats and Goals
  6. Conditions and physical Flaws